Ultimately, these aren’t as good overall as the Contorted Epitome, another source of this effect but their ability is more reliable against non-flying targets, and having the ability to deploy it in multiple places at once adds a lot of value. Change ), You are commenting using your Google account. It’s OK, but it’s not really the effect you want to spend a relic slot or CP on. Their large number of models are excellent for covering space and touching multiple units, which is a great way to ensure that one unlucky Horrible Fascination roll from the Contorted Epitome doesn’t expose your Daemonettes to an entire army’s worth of shooting. The Vigilus Ablaze campaign book introduced four Specialist Detachments we’re particularly interested in for Slaanesh-aligned Chaos Space Marine detachments. – Use at the start of the Fight phase. The Masque (8/10): If you’re running a Daemonette heavy list, the Masque is an excellent pick. So we’ll be focused on those units and strategies that align with the proclivities of She Who Thirsts. By now you should have everything you need to start building lists and testing out concepts of the table. --Tin Can Tactics--The Slaanesh Chariots all have the same Armor Value of 11/11/10, now for what they are this its expected, but in the minefield of strength 6-7 spam it can't hold up. In addition to disrupting psychic powers, Fiends are useful for trapping enemy units in combat, either to protect your larger units or stop those enemy units from shooting. Having to use this at the start of the phase (and before your opponent chooses a target) is a rough downside, though. This article is your guide to getting those wins with Slaanesh Daemons. With help from the Locus of Swiftness in a pure detachment, they gain the ability to Advance and charge, giving them the ability to get into combat without teleporting onto the battlefield. Units with this ability get an additional attack each time they roll a to hit roll of 6+ against IMPERIUM units. Fiends (9/10): Fiends play a key role in a Slaanesh army, as they are our most reliable way to trap opponents in combat. Havocs seemingly got a large boost with the new Codex back in April, becoming tougher, ignoring the move-and-shoot penalty, and getting access to the Reaper Chaincannon that can put out 8 S5 AP-1 D1 shots per turn at 24″. This means that smash captains attempting to take down Shalaxi will be hitting on 4s and wounding on 4s. This list, which Asa piloted to 3rd place at the Renegade Open event late last year, runs monofaction Slaaneshi Daemons to great effect. I agree with pretty much with all of your points except the Epitome and Fiends. Just because they aren’t completely in the bag for Slaanesh doesn’t mean that other legions don’t want to have Slaanesh-aligned units! I’m wondering about the list organizing in 3 patrols, vs 1 battalion and 1 patrol. These can also carry the Forbidden Gem Relic, which makes them a great counter to Knights in a mixed Detachment. From the warp comes your worst nightmares. Even a few Heavy Bolters can take out a these Chariots.--Death Trap-- So they’re fine, but you aren’t going to get the most out of them. I don’t know what it is – just the idea of this wave of twisted flesh whispering vile things as they move […] While its true that you could get an entire Keeper of Secrets or block of 30 Daemonettes for the points you pay for Syll’Esske, they provide enough value to justify those points. Deadly. Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), MasterSlowPoke’s 2019 in Review: Rainbows at the End of a Storm, Age of Sigmar Battletome Review: Kharadron Overlords, Non-Slaanesh Chaos Space Marine Warlord Traits, incredibly official Goonhammer store on RebBubble. It’s got some nasty disruption in the form of the two units of Fiends, as well as the ability to lock down enemy units, trapping them in melee combat with the Fiends and the Contorted Epitome. It’s going to do its best work when you have units that are already in combat, either having charged or been charged the turn before. – Gives your Warlord +1 Attack. Although the Epitome works great in a Slaanesh Daemons detachment, it also fits fine into a mixed Daemons list owing to its ability to cast and dispel two powers per turn with a +1 to cast and dispel. Obliterators can and often will teleport onto the table, which helps protect them before they get a chance to shoot and mitigates their 24″ range. Finally, Syll’Esske also has the DAEMONETTE keyword, which is relevant if you’re running the Masque. You generally want to give them double Malefic Talons and use them to jump over screens and tear up enemy forces. This means that smash captains attempting to take down Shalaxi will be hitting on 4s and wounding on 4s. Pick a Slaanesh Daemon unit in your army, and units within 3” of that unit get -1 Attack (to a minimum of 1) for the rest of the phase. , which would normally be a marginal effect at best, has real value on a Contorted Epitome. With their Strength of 4 and AP value of -3 from their hellblades, Bloodletters are your heaviest hitters and … The Glutton for Punishment Warlord trait makes them much more durable, while the Loathsome Grace trait lets them re-roll their Charge rolls and gives them +1 Strength and Attacks when they charge, freeing them up to take a new relic instead of the Intoxicating Elixir (though that’s still a fine option, mind you). At 50 points apiece, Heralds of Slaanesh are a solid addition to a Daemons army looking to fill out a detachment, because they are literally the cheapest HQ option a Daemons army can take. Speaking of which, it works very well on a Contorted Epitome with said power. The epitome comes with the Herald’s Locus of Slaanesh, but is faster (12″ Movement), and much beefier, sporting 5 Toughness and 8 Wounds. $38.25. Celerity of Slaanesh – Adds 3” to your movement characteristic. Because of its 16 Wounds and degrading profile, you’ll pretty much always want to drop the Shining Aegis on your Keepers in order to give them the extra survivability of a 6+ ignore wounds save (effectively giving them 20% more wounds). The renegade legion that appeared in Vigilus Ablaze, Flawless Host units have to take the Mark of Slaanesh and while they lose access to the, , which gives Flawless Host units an extra attack every time they roll a 6+ to hit in the Fight phase. Fiends move just as fast (slightly slower since they can’t take an Instrument of Chaos, to be fair), do roughly equal damage to everything besides hordes, but also come with the no-Fall Back rule that is one of the most valuable in the game. The Lord Discordant is an absolute buzzsaw in melee combat, throwing out absurd numbers of attacks with a degrading profile that doesn’t really lose much as he loses wounds. For Emperor’s Children, these make a fine target for the Cruel Duellists stratagem, where the volume of attacks (30 at full strength) is likely to give you a few AP-3 wounds, particularly if they’re still getting the buff from Prescience. Advancing and charging as Slaanesh means they can’t shoot as their guns are Heavy (also keep in mind the main gun is Blast, and can’t be shot in combat), and Khorne has better synergies for their overall offense. Fiends are rather expensive and quite fragile, so you have to use all of your Fight phase tricks to keep them alive, such as charging your Fiends into one end of a line of units and charging another unit into the middle of that line of models so they can’t pile in towards your Fiend and only one enemy model can fight your Fiends. And that hasn’t even touched on Syll’Esske’s combat ability. Some of the biggest winners from the addition of the Bolter Discipline rule, these guys can pop off 4 bolter shots per turn, every turn at 24″ range. Fun fact: You know who else has the keyword and is -1 to Hit in combat while within 6″ of The Masque? Exalted Seeker Chariot (7/10): The Exalted Seeker Chariot is quietly an excellent anti-horde option, hitting on a 2+ with a large volume of attacks (and a stratagem to get additional hits on unmodified 6’s to Hit), and is surprisingly durable for the points. 9x Chaos Cultist w/ Autogun, Cultist Champion [5pts]: Autogun. Possessed are a unit that sees constant theory crafting as players fantasize about increasingly more insane Possessed bombs that stack a dozen different buffs, but the reality is that with a 3 ppm drop in Chapter Approved and the addition of Hateful Assault, they’re likely worth considering just on their own merits, or with 1-2 key buffs rather than with a crazy web of buffs piled on top of them. The heart of any Slaanesh army is a solid core of Daemonettes. – Gives your Warlord +3” Movement. Chaos Space Marines have a number of special rules to be aware of, two of which they received in 2019 – Bolter Drill and Hateful Assault – that dramatically improve the army. That leaves the major value of the Enrapturess as the perils on any doubles ability, which when combined with the Daemonic Possession Stratagem can really wreck an opposing psyker but won’t happen reliably enough to be worth banking on. Could be good on a Herald of Slaanesh on Steed to really ensure loci placement. Furies are a solid unit for 9th Edition and will be rated much higher in my Nurgle and Tzeentch faction overviews. High Magister, Dark Matter Crystal, Malefic talon [10pts], Warlord, Wings [1 PL, 24pts], Chaos Cultists WORLD EATERS [3 PL, 50pts]: Mark of Khorne . Noise Marine troops are great, but most of the time you’ll likely make that third Troops choice a Cultist squad. Beautiful. Terminators got big boosts from both Bolter Discipline and Hateful Assault, increasing both sides of their damage equation. A great ability to have for putting your Daemons in a forward position, though the biggest challenge is that Slaanesh Daemons don’t have as reliable way to make charges out of deep strike like Khorne Daemons. Can be useful against the right armies, though. Syl’Esske isn’t that fantastic either, but he provides that much needed 1 reroll aura and has a STR8 weapon. Still haven’t got their access to Legion traits back, but now have a points cut to reflect this which puts them back into the range of cheerfully cheap meatshields. On their own merits, they’re decent fighters, with 4 Attacks at S5, AP-1, 2 Damage that can be AP-4 on wound rolls of 6+. Asa’s got three Keepers of Secrets plus Shalaxi Helbane to run up the board, acting in a similar fashion to Lords Discordant in the marine build, and the Fiends and Contorted Epitome help tie units up in combat once they arrive. Slaanesh units have access to some solid powers and some good tricks for casting them. Slaanesh is, broadly speaking, an anti-melee melee army. Also note that they have the DAEMON keyword, which means they can benefit from the Auras and abilities of many of the Slaanesh Daemons. And it’s free with your mark, so it’s more like an added bonus. CaptainA here to talk Daemons. And because it’s monofaction Slaanesh, every Character in the army can advance and charge in the same turn, giving them some amazing threat ranges. Slaanesh Daemons get access to 6 psychic powers, one of which (, ) shares a name with the Chaos Space Marines’ Slaanesh power, though each has different rules (they still count as being the same power for the purposes of the, rule). Overview. Their immaculate displays of violence are accompanied by cries of exhilaration and hypnotic whispers. ( Log Out /  Chaos Space Marines give Slaanesh Warlords several options, depending on the subfaction your Warlord belongs to. Giving a unit -1 to hit is always useful and at WC 6, you’ll get this off most of the time. Slaanesh Daemons are back, and here to stay in 9th Edition. With both move-and-shoot penalties removed and the ability to fire in melee they may finally fill a role…. ( Log Out /  This is an ability that sounds a lot better than it is, if only because making it work can be difficult. Because only INFANTRY and BIKERS can use the, Stratagem to fight an additional time in a Chaos Space Marines army, the Mark of Slaanesh ends up being the preferred mark for many of the army’s melee units, owing to psychic power access/benefits and access to the, One of the biggest winners out of the two-punch combo of Faith + Fury and Chapter Approved 2019, historically Noise Marines have suffered from being far too expensive and their unique Sonic Weapons just not doing enough to justify using, especially the, . Slaanesh units are focused of speed and the excess of pleasure. This was writt… Trim. Slaanesh Daemons get access to 6 psychic powers, one of which (Delightful Agonies) shares a name with the Chaos Space Marines’ Slaanesh power, though each has different rules (they still count as being the same power for the purposes of the Psychic Focus rule). Twistbray [7pts]: Tzaangor blades, 24x Tzaangor w/ Tzaangor Blades [168pts]+ Elites [4 PL, 77pts] + Foul Blightspawn DEATH GUARD[4 PL, 77pts]+ Fast Attack [11 PL, 250pts] + Bikers BLACK LEGION [11 PL, 250pts]: Mark of Slaanesh, 2x Biker w/ Chainsword, Combi-bolter [2pts], Meltagun [14pts], 6x Biker w/ Chainsword, Combi-bolter [2pts], Biker Champion [38pts]: Combi-bolter [2pts], Combi-melta [15pts]++ Battalion Detachment +5CP (Chaos – Daemons) [34 PL, 5CP, 585pts] ++ Chaos Allegiance: Slaanesh+ HQ [14 PL, 260pts] + The Contorted Epitome [10 PL, 195pts] The Masque of Slaanesh [4 PL, 65pts]+ Troops [20 PL, 325pts] + Daemonettes [12 PL, 205pts]: Alluress [6pts], 29x Daemonette [174pts], Daemonic Icon [15pts], Instrument of Chaos [10pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts]++ Supreme Command Detachment (Chaos – Chaos Space Marines) [27 PL, -1CP, 480pts] ++ Legion: The Flawless Host Specialist Detachment [-1CP]: Soulforged Pack [-1CP] + HQ [27 PL, 480pts] + Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Master of the Soulforges, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector++ Total: [108 PL, 12CP, 1,998pts] ++ Putting This to UseBy now you should have everything you need to start building lists and testing out concepts of the table. In an ideal scenario you can use the 8-24 whip attacks and the. Twistbray [7pts]: Tzaangor blades, Foul Blightspawn DEATH GUARD[4 PL, 77pts], Bikers BLACK LEGION [11 PL, 250pts]: Mark of Slaanesh, 2x, Biker w/ Chainsword, Combi-bolter [2pts], Meltagun [14pts], 6x. Credit: Steel_Mentor. This makes Fiends hilariously good as harassment units, able to really wreak havoc on your opponent’s plans if they can reach their back lines. Warp Talons are a great way to coordinate your assaults so that none of your daemons can be fired at in Overwatch — just drop in the Warp Talons and charge everything that might shoot at your daemons, then charge with the daemons once the Warp Talons have tied them up. The Infernal Enrapturess is unfortunately the flip side of that coin, with a lot of conflicting abilities that add up to less than the sum of her parts. We’ll devote less time to these because they don’t really stack up to their Chaos Space Marines cousins (thanks to better relic and stratagem support), and in a Slaanesh Daemons Detachment you have stronger options to bring for your HQ slots. High Magister, Dark Matter Crystal, Malefic talon [10pts], Warlord, Wings [1 PL, 24pts]+ Troops [16 PL, 285pts] + Chaos Cultists WORLD EATERS [3 PL, 50pts]: Mark of Khorne . After seeing a tidy points drop in CA it’s likely that we’ll see a lot more Obliterators running around, especially Slaanesh-marked. Horrible Fascination is the other major draw here, preventing enemy units within 6” from falling back unless your opponent can roll under the unit’s Leadership on 3D6. The stratagems Slaanesh Daemons have access to are all at least decent, and the Aura of Acquiescence and Rapturous Standard are helpful for making large squads of Seekers viable. Be sure to throw in Veterans of the Long War while you’re at it. The increased invuln or Disgusting Resilience/healing from Tzeentch or Nurgle would be the best way to use them. Slaanesh psychic powers aren’t great in general, and being to cast 2 isn’t fantastic. Now that opponents have to come contest objectives to score Primary and Secondary points, Slaanesh’s ability to overwhelm opponents can directly translate into Victory Points, and ultimately wins. Slaaneshi Daemons in particular are among the least resilient options available to the army, with Daemonettes topping the list. One of them is pretty interesting, and the rest are rather boring. I’m not sure how CP-hungry that list would be, though. What we can do however is look at some recent list incorporating Slaanesh elements, and talk about how they’ve changed. On their own merits, they’re decent fighters, with 4 Attacks at S5, AP-1, 2 Damage that can be AP-4 on wound rolls of 6+. which gives incoming melee attackers -1 to Wound. Daemons Of The Ruinstorm armies have a Strategy Rating of 2.All detachments have an Initiative rating of 2+.For each Daemonic Horde detachment taken, one Follower of Chaos detachment (of the same god affiliation or undivided) may be selected. Still, it can help a lot against specific things. Take it when you’re up against those, leave it when you aren’t. aura, which frankly, you don’t really need given that the Herald’s best trait is costing 50 points and you have the Epitome for that. The Emperor’s Children Lord Discordant also has access to the Incessant Disdain Stratagem, giving him a 6″ Heroic Intervention, and powerful add-on relics like the Armour of Abhorrence (can’t be Overwatched) and the Raiment Revulsive (re-roll all charges, hits, and wound rolls), which feels a bit like burying the lede because it’s so good. This turns squads of bikes, Noise Marines, Obliterators, Terminators, and Havocs into double-shooting monsters and creates an incentive to take large squads. There are three main varieties of Chaos Lord we want to talk about with Emperor’s Children: Forget Abaddon; This guy is the real big bad boss of the April 2019 Codex release. A kind of sorcerer who only really works with DAEMON units, the Master of Possession got 10 points cheaper in Chapter Approved 2019 but hasn’t gotten good enough to really see the table. Tactica: Daemons of Slaanesh The Core. Many competitive Slaanesh lists simply couldn’t function without Fiends. This means that Seekers can underperform in terms of quickness if there are some large terrain pieces in the middle of the board. Warptime is also huge for Sorcerers of Slaanesh who want to help push melee threats like Lords Discordant and Daemon Princes into early charges. Night Lords Warp Talons are a good fit for the Mark of Slaanesh when run with other Daemons, though they’d usually prefer to have the Mark of Khorne instead. The Exalted Seeker Chariot makes your Herald targetable with 12 Wounds, and so is actively detrimental in most cases. Beasts of Nurgle: The Most Underrated Unit in the Game? This stratagem, when combined with the Contorted Epitome’s innate T5 and 2+ Mortal Wound shrug, makes the Contorted Epitome extremely resilient against any enemy snipers. You have very little access to heavy weapons of any kind, and volume of attacks can only do so much. The Hellflayer is interesting in that it gives itself S10 attacks, but the high variance on the number of attacks you’ll get prevents it from being a worthwhile investment. Infernal Enrapturess (5/10): Remember when we discussed Syll’Esske and the Contorted Epitome, and came to the conclusion that they were expensive and had a lot of unrelated auras but it added up to a total package that was absolutely worth bringing? At 6 points per model, Slaanesh gets some of the cheaper useful Troop choices. The auras suffer from the Master of Possession’s lack of mobility, while Mutation Invigoration is useful but not so useful that it makes up for being WC and costing you an 80-point character. After seeing a tidy points drop in CA it’s likely that we’ll see a lot more Obliterators running around, especially Slaanesh-marked. Slaanesh Daemons get access to 4 relics. The fact that the Bladed Axle is now S9 instead of S10 near a Herald, and thus wounding all the common T5 units in the game these days on 3’s instead of 2’s, is the final nail in its coffin. Daemonettes aren’t really great in a big horde, but Seekers on the other hand can put in a lot more work. It would also often mean using the, stratagem to teleport her onto the table and there are probably better units to spend that CP on. You’ll seldom be so loaded up with powers that you want this over a 2nd or 3rd Smite attempt. Only 2 left in stock - order soon. In addition to disrupting psychic powers, Fiends are useful for trapping enemy units in combat, either to protect your larger units or stop those enemy units from shooting. Troops in battle-forged Chaos Space Marine detachments get this rule, which allows them to control objectives regardless of the number of models. 9x Chaos Cultist w/ Autogun, Cultist Champion [5pts]: Autogun Chaos Cultists WORLD EATERS [3 PL, 50pts]: Mark of Khorne . This list took a hit with the changes in Chapter Approved 2019, where the points increases to the Winged Daemon Prince of Tzeentch, the Masque, and the Tzaangors weren’t quite offset by the drop in points cost for the Cultists. Select a SLAANESH DAEMONunit from your army – enemy units within 3" of that unit reduce their Attacks characteristic by 1 (to a minimum of 1) until the end of that phase. This is the Masques Warlord Trait and perhaps good on the Keeper or Daemon Prince. There are two fully Slaanesh-aligned subfactions for Chaos Space Marines. If you're going mono-Slaanesh, you basically have three (maybe four) choices for heavy hitters. But then they never really saw use. Seems like keepers will fall like flies. They can use Warptime to ensure early successful charges, Delightful Agonies to keep units on the table, and Prescience to dramatically boost the output of units with BS 3+. as Troops, a massive boon that allows them to fill out Battalions with units they actually want to take. Helpful to have, particularly when you can take Noise Marines as Troops. It would also often mean using the Denizens of the Warp stratagem to teleport her onto the table and there are probably better units to spend that CP on. You often won’t have enough attacks to really make this work for you. Twistbray [7pts]: Tzaangor blades, 24x Tzaangor w/ Tzaangor Blades [168pts], + Elites [4 PL, 77pts] + Foul Blightspawn DEATH GUARD[4 PL, 77pts], + Fast Attack [11 PL, 250pts] + Bikers BLACK LEGION [11 PL, 250pts]: Mark of Slaanesh, 2x Biker w/ Chainsword, Combi-bolter [2pts], Meltagun [14pts], 6x Biker w/ Chainsword, Combi-bolter [2pts], Biker Champion [38pts]: Combi-bolter [2pts], Combi-melta [15pts], ++ Battalion Detachment +5CP (Chaos – Daemons) [34 PL, 5CP, 585pts] ++ Chaos Allegiance: Slaanesh, + HQ [14 PL, 260pts] + The Contorted Epitome [10 PL, 195pts] The Masque of Slaanesh [4 PL, 65pts], + Troops [20 PL, 325pts] + Daemonettes [12 PL, 205pts]: Alluress [6pts], 29x Daemonette [174pts], Daemonic Icon [15pts], Instrument of Chaos [10pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts], ++ Supreme Command Detachment (Chaos – Chaos Space Marines) [27 PL, -1CP, 480pts] ++ Legion: The Flawless Host Specialist Detachment [-1CP]: Soulforged Pack [-1CP], + HQ [27 PL, 480pts] + Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Master of the Soulforges, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector. All told, its stats are tasty as hell, but the Epitome’s main strengths lay in its Psychic shenanigans and the. It is very expensive for what it gives you. – Replaces a Witstealer sword or Hellforged sword with one that’s S+1, AP-3, 3 Damage and each time you kill a model, you regain a lost wound, plus you re-roll failed wounds against AELDARI units. The named character variant of the Keeper of Secrets, Shalaxi trades out the Keeper’s Wistealer Sword for the Soulpiercer spear, which allows it to attack at S12 AP-4 and do D6 damage, upgraded to 6 against Characters. Daemonettes, known also as the Children of Slaanesh, the Debauched Ones, the Bringers of Joyous Degredation and the Decadent Seekers are the most numerous of all Slaanesh's servants. Citadel Daemons of Slaanesh: Fiends Warhammer Age of Sigmar 4.8 out of 5 stars 12. That said, all of these options are much cheaper post-Chapter Approved, and of them the Herald on Hellflayer is the one most likely to merit consideration. These powers are all pretty good! Always take the Phantasmagoria psychic power on your Contorted Epitome, as the -1 Leadership bubble helps proc both the Horrible Fascination rule and the Forbidden Gem relic. In addition, the Keeper of Secrets is going to be safest when it’s locked in combat – its Mesmerizing Aura gives enemies -1 to hit it in melee and the Witstealer Sword gives enemies that have been wounded by it a further -1 to hit. ), and it just doesn’t stack up as a power, even with boosts. Introduction. That being said, the 1000 point lists only have 2 units of Fiends, and Shalaxi Hellbane doesn’t count as a “Keeper of Secrets” for the “Rule of 2/3” since it only limits the the same datasheet (except for Daemon Princes which got FAQ’d). The big downside here is going to be the lack of any AP on the shooting, though you can mitigate this by giving two bikers either meltaguns or plasma guns and giving a combi-melta or combi-plasma to the Champion. “First of all, I love their speed, as charging after having advanced is huge. As always, if you have any questions, comments, or tips and tricks of your own, feel free to drop us a note in the comments below, or email us at contact@goonhammer.com.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, ++ Supreme Command Detachment +1CP (Chaos – Daemons) [39 PL, 750pts] ++ + No Force Org Slot + Chaos Allegiance: Slaanesh, + HQ + Keeper of Secrets [13 PL, 250pts]: Delightful Agonies, Shining aegis, Symphony of Pain, Warlord Keeper of Secrets [13 PL, 250pts]: Shining aegis Keeper of Secrets [13 PL, 250pts]: Shining aegis, ++ Battalion Detachment +5CP (Chaos – Daemons) [72 PL, 1,250pts] ++ Chaos Allegiance: Slaanesh, + HQ + Shalaxi Helbane [14 PL, 270pts]: Shining aegis The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria, The Forbidden Gem, + Troops + Daemonettes [8 PL, 88pts]: Alluress, 12x Daemonette, Instrument of Chaos Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette, + Elites + Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend, + Fast Attack + Seekers [20 PL, 325pts]: Daemonic Icon, Heartseeker, Instrument of Chaos, 19x Seeker. So taking this pair allows you to skip out on adding a Herald to get the Strength boost. gives enemies that have been wounded by it a further -1 to hit. If they hit you at all, that is — Shalaxi can also move 6” when Heroically Intervening, allowing you to play some truly nasty tricks (in combination with fighting first) if opponents aren’t paying attention. Exalted Greater Daemons of Slaanesh are the most beguiling of all immortals, moving with unmatched grace and sensuality. Because they have Toughness 6 and are targetable at 12 Wounds each, Lords Discordant are basically glass cannons – they’ll fold quickly to any kind of concentrated fire with AP-1 or better. Thanks Fred! The closest visible enemy unit within 18” takes one mortal wound for each point this exceeds their highest Leadership value by. Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Master of the Soulforges. The downside is that for your Emperor’s Children Lords Discordant, only one will get these bonuses, while all three will get the benefit of the Flawless Host legion trait. They may not be though of often as a shooting unit, but with re-rolls from Abaddon and a boost from Veterans of the Long War, Cultists can dish out a surprisingly large mount of damage, particularly against targets where their ability to wound on a 4+ will make 50-60 shots worth worrying about. This would be great on Syll’Esske, but they have to take Bewitching Aura instead. You’ll want to pair them with a Greater Possessed for his Locus of Power Strength boost, and he’s a powerful fighter in his own right. This makes Shalaxi the ideal fighter for targeting Character Knights, Lords Discordant, and Smash Captains, especially when you factor in the, it shares with Keepers of Secrets and the. The Enrapturess has a modified Herald statline that exchanges the +1 Strength buff for improved summoning, a wide aura that causes Perils of the Warp on any doubles for an enemy psyker, a 1 in 6 chance to return an entire model to a unit of nearby Slaaneshi Daemons, and a mid-ranged shooting attack with two modes. A helpful boost when taking on marines, AdMech, Knights, Guard, and Sisters. That unit takes a mortal wound for each 6 you roll. This ability rarely sees play, mostly because you’ll rarely need to make game-time decisions about which daemons to bring. The most clever trick to remember with this is that the, Stratagem can only be used after a charging unit has fought, so if you have several units that haven’t charged, you can prevent an opponent from using Counter-Offensive by activating those units, If all the units in your Chaos Daemons detachment have the SLAANESH keyword, then the Characters in that Detachment get this aura ability, which gives. psychic power, but generally, Slaaneshi units are built for speed moreso than durability. You’ve got 12 CP to work with after you buy the Rapturous Standard for your Seekers, and the Daemonettes can sit on objectives while the rest of the army goes to work. The Sonic Dreadnought is a standard Helbrute who must have the Emperor’s Children faction and has the option to take a Doom Siren (+8 points) and replace its Multi-melta with a pair of Blastmasters (+24 points). These can also carry the. Each time a friendly SLAANESH HERO inflicts a wound or mortal wound by an attack or spell (and is not negated) on an enemy model, but that model is not slain by that wound you receive 1 depravity point. Leaders. It particularly doesn’t look great when compared to extra attacks and strength on the charge, disgustingly resilient, and an improved invulnerable save. This encourages larger units and combos with the Endless Cacophony Stratagem to give you boosted shots on both rounds of shooting. Syll’Esske’s biggest unique factor is the ability to fight twice every turn, once with each of its two weapons (the Axe of Dominion hits at S8 AP-3, 3 Damage, while the Scourging whip hits at S5, AP-1, 1 Damage and makes D3 hit rolls instead of 1 for each attack. Daemonettes (8/10): One of the better Troops choices in the game currently, Daemonettes are just quick and deadly enough to overwhelm the opponent in large numbers. The Flawless Host have a single Stratagem of their own. – Pick a visible enemy within 18” and roll a D6 for each model in the unit. If they hit you at all, that is — Shalaxi can also move 6” when Heroically Intervening, allowing you to play some truly nasty tricks (in combination with fighting first) if opponents aren’t paying attention. Keeper Monster Mash (2000 Points, list is arranged in 3 Patrols), Travis Starnes’s 2nd Place San Antonio Shootout List (2000 Points). Massive points drops to many of the Daemons of Slaanesh and Chaos Space Marine units that work best with the Mark of Slaanesh, combined with new rules like Hateful Assault and the Emperor’s Children content from Psychic Awakening, have changed the game entirely. In a Slaanesh detachment that means casting Delightful Agonies on a 4+ and Hysterical Frenzy on a 7+ and in mixed settings casting Symphony of Pain on a 5+. This makes Shalaxi the ideal fighter for targeting Character Knights, Lords Discordant, and Smash Captains, especially when you factor in the Mesmerizing Aura it shares with Keepers of Secrets and the Cloak of Constriction, which gives incoming melee attackers -1 to Wound. If the unit has a power level of 9 or more, this costs 2 CP instead of 1. Hi everyone, my name is Camden Jansen, guest writer for Art of War, and I love playing Chaos Daemons and assault armies in general. The fact that it has a 2+++ against FNP is nice, but I never get any use out of it. Unlike the Contorted Epitome which has to roll to keep opponents in combat, Fiends are guaranteed to trap an opposing unit in combat unless it has . Hopefully we’ve given you a solid rundown of your options and how you can build Slaanesh-devoted armies that really do some damage, using the faction’s unique blend of fast movement, powerful melee, and shooting to disrupt opponents early and often. In an ideal scenario you can use the 8-24 whip attacks and the Locus of Grace Stratagem to clear a path to other targets, but you may need to do more work clearing a path beforehand. Nurgle really isn’t my aesthetic. While some armies run them with a Daemon Engine-heavy strategy, they’re good enough on their own. High Magister, Dark Matter Crystal, Malefic talon [10pts], Warlord, Wings [1 PL, 24pts], + Troops [16 PL, 285pts] + Chaos Cultists WORLD EATERS [3 PL, 50pts]: Mark of Khorne . Your multipurpose rabble for Deep Strike screening, Overwatch sponging and objective sitting, and still the cheapest unit Chaos Space Marines have access to when it comes time to fill out a detachment. Units with this ability always fight first in the Fight phase, even if they didn’t charge. Generally speaking, SLAANESH Warlords in Chaos Space Marine armies want to be strong melee fighters, either being major damage threats on their own, or acting as part of a melee-focused spearhead. The main use of the Herald on foot is as a cheap holder for the Forbidden Gem relic in a mixed Gods Daemon lists or Chaos soup. Chaos Characters can summon Daemons if they don’t move. It doesn't help either, two of three have only two hull points to spare. Their point is to tie units up in combat, but once they do they can barely do anything themselves, Also, it’s a shame that our KoS pretty much have to carry our whole army. – Roll 2D6 and add 2 if your test result was 10+. ArmchairArbiter. – Once per game, you can use the gem to try and hypnotize an enemy character within 12” at the start of any enemy phase. , which stops units within 1” from Falling Back unless they can FLY. Seekers are definitely solid, but every time I spent points on Seekers, I end up wishing I had brought more Fiends or Daemonettes instead. Slaanesh bikers tend to work very well in both the Black Legion, where they can advance and still shoot and have access to the Let the Galaxy Burn and Tip of the Spear stratagems for cheap re-rolls, and Red Corsairs, where they can get the Maelstrom’s Bite, a particularly nasty relic combi-melta. Slaanesh is, broadly speaking, an anti-melee melee army. The Rapturous Standard is an Icon with the normal ability and once per battle you can activate it before the bearer’s unit fights to give the unit the ability to re-roll all failed hit rolls until the end of the phase. As a result, Slaanesh Daemon armies are better off running multiple smaller squads of Daemonettes to fill out detachments rather than taking a large blob. In part because the Chaos faction is massive, in part because there are many Slaanesh-specific strategies worth looking at, and in part because while many competitive strategies call for souping daemons, most Chaos players prefer to avoid that kind of apostasy. The other challenge is that Syll’Esske’s 4+ armor save and 5+ invulnerable saves aren’t great, but as an 8-Wound character, you can protect them from enemy fire using the character rules. Shop Age of Sigmar: Daemons of Slaanesh - Keeper of Secrets at Miniature Market. Clocking in at 12 T5 Wounds for only 80 points (the same cost as a Hellflayer with 6 T5 Wounds), the Exalted Seeker Chariot actually functions excellently to soak overwatch for your more valuable units or screening out wherever is needed. In a meta filled with both this can prove a decisive pick. So the goal is to get them into combat early and often. As with the Keeper of Secrets, you’ll want to give Shalaxi a Shining Aegis 100% of the time to maximize their survivability. Helpful when you need to protect a large unit of Seekers or Daemonettes from being shot up. saw a significant boost in Psychic Awakening, but don’t have so much to offer when it comes to the mark. Be sure to throw in, Prior to Chapter Approved 2019, the new iteration of the classic Obliterator was a unit often speculated on as being a competitive threat but passed over due to their cost pushing them just outside of the sweet spot for efficiency. If your army design focuses on actually using your troops, not cowering behind something. Or rather, two Heralds riding a sentient, malevolent mirror into battle. Also, every time a wound or mortal wound is inflicted on a friendly SLAANESH HERO but that model are not slain by that wound (and is not negated) you receive 1 depravity point. Daemons of Slaanesh Warhammer Age of Sigmar 4.8 out of 5 stars 51. Fiends are fast (14” Movement) melee fighters that come with 4 Attacks each and come with 2 incredibly destructive auras: The first is Disruptive Song, which gives enemy Psykers -1 to their Psychic tests within 12”, and the second is Soporific Musk, which stops units within 1” from Falling Back unless they can FLY. Probably best for a Daemon Prince with Malefic Talons to ensure something dies. The epitome is an incredibly underwhelming unit and has lost me every single game I have taken it in. – Similar to the Seeker Chariot, the Hellflayer adds D6 additional Sx2 (so 8), AP-1, 2 Damage attacks to the chariot’s profile, – These options give you larger, faster, beefier platforms for the. At 6 points per model, Slaanesh gets some of the cheaper useful Troop choices. It’s a brave new world out there for followers of the Dark Prince and we’ve been eager to revisit our tactics article with an eye toward the changes. For the remaining part is an intense and guilty pleasure reading this article. Soul Grinders are better than they were, but Slaanesh is sadly the God they gain the least from. Finally, Syll’Esske also has the. I’m planning to experiment with Daemonic Ritual in my Chaos Knights list and Slaanesh reinforcements seem like a fun option. Quicksilver Duelist – Reroll hits and wounds against characters. 9x Chaos Cultist w/ Autogun, Cultist Champion [5pts]: Autogun Tzaangors THOUSAND SONS [10 PL, 195pts]: Brayhorn [10pts] INSTRUMENT OF CHAOS [10pts] . Heard those have become quite a handful. That leaves the major value of the Enrapturess as the perils on any doubles ability, which when combined with the. This makes Syll’Esske good at clearing out both hordes and heavier targets. As always, if you have any questions, comments, or tips and tricks of your own, feel free to drop us a note in the comments below, or email us at contact@goonhammer.com.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, ++ Battalion Detachment +5CP (Chaos – MIXED HERETIC ASTARTES) [47 PL, 8CP, 923pts] ++ Legion: MIXED LEGIONS, + HQ [16 PL, 311pts] + Ahriman [7 PL, 131pts] Daemon Prince of Tzeentch THOUSAND SONS[9 PL, 180pts]: 6. Hopefully we’ve given you a solid rundown of your options and how you can build Slaanesh-devoted armies that really do some damage, using the faction’s unique blend of fast movement, powerful melee, and shooting to disrupt opponents early and often. Fulgrim’s personal fancy lads got a hell of a bonus from Faith and Fury, adding a whole slew of fun new Traits, Artifacts and Stratagems on top of their existing rules. Dark Apostles also factor into the equation here, where Warp-Sight Plea can give a unit +1 to hit as well and Soultearer Portent gives +1 to wound rolls that can combine with Locus of Grace if you’re trying to build the most insane Possessed bomb you can think of. Still worth taking and very easy to cast. This power is incredibly good, giving you a free additional Fight phase that occurs before the Charge phase, allowing you to clear your way for another charge or just get in an extra round of damage before your opponent has a chance to hit you again. It’s refreshing to see Daemons in a good spot competitively speaking. The best of these are Cursed Earth, which gives him a 6″ aura that improves a Daemons invulnerable save by 1 (to a max of 3+), Infernal Power, which gives them a 6″ aura that allows Daemons to re-roll hits and wounds, and Mutated Invigoration, which gives a Chaos Spaw, Possessed, or Cult of Destruction unit within 18″ the ability to re-roll key rolls such as the number of Attacks possessed get. The Venomcrawler gets you a Daemon of Slaanesh who combos well with the Lord Discordant and can benefit from both his aura and that of the Heralds (especially the Heralds’ auras, where going from S8 to S9 is a big help), and is worth considering if you want to go heavy on Daemon Engines (though it’s probably not the optimal Slaanesh Strategy). Fiends dropped an additional 5 points per model in Chapter Approved 2019, turning a unit that already had some solid upside into one worth real consideration. Slaanesh units work well with Nurgle units that have the toughness that the Slaanesh units don’t have. You can go wild and run around with 2 Keepers and Shalaxi at 1000 points, if you wish. Even Phantasmagoria, which would normally be a marginal effect at best, has real value on a Contorted Epitome. The big issue is that with only 3 Strength, even with Herald support they just aren’t particularly good at taking out medium or heavy infantry. Between Codex: Chaos Space Marines and Vigilus Ablaze, there are sets of stratagems available to all Chaos Marines as well as those that are unique to Slaanesh-aligned Chaos Space Marine legions and those which can only be used by units with the Mark of Slaanesh. Chaos Daemons are an army that at first glance, may seem very straightforward and limited. Give everyone else a free Chainsword to give the squad some extra punch in melee, where they’ll be able to put out 3 attacks each on the charge or when charged. Daemonettes aren’t as tough as Plaguebearers and they’re not quite as good at fighting as Bloodletters, but they come with 2 Attacks base (which jumps to 3 when the unit numbers 20+), and AP-1 weapons that jump to AP-4 on Wound rolls of a 6+. 3. – Gives your Warlord +D3 Attacks on the charge. Biker w/ Chainsword, Combi-bolter [2pts], Biker Champion [38pts]: Combi-bolter [2pts], Combi-melta [15pts], Daemonettes [12 PL, 205pts]: Alluress [6pts], 29x Daemonette [174pts], Daemonic Icon [15pts], Instrument of Chaos [10pts], Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts], Specialist Detachment [-1CP]: Soulforged Pack [-1CP]. The weakness of Slaanesh Daemons is their low strength. Bloodletters and Daemonettes are very much the former. The Keeper of Secrets got a huge size boost and a profile boost to give them higher BS, more Wounds, and a higher Movement attribute, helping the KoS get into combat quicker. In the fictional universes of Warhammer 40,000 and Warhammer Fantasy, Slaanesh (pronounced "sla-a-nesh") is one of the four major Chaos gods. She’s a brilliant model, and I hope the next codex gives her datasheet a makeover so that we see more of her model on the tabletop. The Blightspawn is a fun surprise here as well, and an excellent way to keep the skies clear should you run into lots of flyers that your Bikers may struggle to shoot down.This list took a hit with the changes in Chapter Approved 2019, where the points increases to the Winged Daemon Prince of Tzeentch, the Masque, and the Tzaangors weren’t quite offset by the drop in points cost for the Cultists. We are writing this article in the first week of January, 2020, shortly after the release of Psychic Awakening II: Faith and Fury, and Chapter Approved 2019’s Balance Update. Traditionally, the play has been to run Lords Discordant as Flawless Host, where the Legion Trait combines nicely with the Aura of Discord ability to give the Lord Discordant extra attacks on every hit roll of a 5+, with 3 extra attacks for the Warlord using the Ultimate Confidence trait. While normally our Start Competing articles focus on an entire faction, as with our Start Competing: Khorne article, we’re focusing purely on Slaanesh here. tend to play more aggressively, using their ability to Advance and Charge to ensure that their melee units can get into combat early and often. The good news is that prior to the new marine codexes, about half the field were IMPERIUM armies and post-codex, that number has only gone up. Ah, a shame. The named character variant of the Keeper of Secrets, Shalaxi trades out the Keeper’s Wistealer Sword for the Soulpiercer spear, which allows it to attack at S12 AP-4 and do D6 damage, upgraded to 6 against Characters. I wouldn’t be Soul Grinders in a very competitive list, but 2d6+1 damage with Virulent Blessing on wound rolls of a 6 will be pretty hilarious when you spike your rolls. This combines well with powers and abilities that reduce Ld and when combined with the Epitome’s 12” Movement range means you can run the Epitome up alongside your Daemon Princes, Keepers of Secrets, and Lords Discordant, protecting it thanks to its 8 Wounds, and then use it to protect your big characters by keeping them locked in combat the turn after they complete their charges. After being stuck with a dopey metal model and mediocre rules for the better part of three editions, Slaanesh’s greater daemons finally made a comeback in 2019, with a new model that demanded new rules. It’s been quite a year for Slaanesh in 40k. For Emperor’s Children, being able to run these as Troops has always been a boon and CA19 gave them a few big points drops to their base cost and the Blastmaster, while Faith + Fury gave Emperor’s Children Noise Marines a much-needed boost with the Excruciating Frequencies stratagem, which for 1 CP improves both the Strength and AP of ALL Sonic Weapons in a unit until the end of the shooting phase. That unit can fight as though it were the Fight phase. His aura, which allows Black Legion units within 6” to re-roll hit rolls, combos very well with Obliterators, Bikers, Terminators, and Cultists using the Mark of Slaanesh to double up on shooting. Daemons Dark Tactica: Herald of Slaanesh Overview: I think that Heralds were created to be like onion and garlic in your spaghetti sauce or the bacon with your eggs or the remote with your TV. 9x Chaos Cultist w/ Autogun, Cultist Champion [5pts]: Autogun Tzaangors THOUSAND SONS [10 PL, 195pts]: Brayhorn [10pts] INSTRUMENT OF CHAOS [10pts] . Foot sorcerers dropped 10 points in Chapter Approved 2019, a nice bonus if you need one to fill out a Battalion. This is in part because the Reaper Chaincannon, an ideal weapon for clearing out hordes, just isn’t what Chaos Space Marines needed, and as the meta has become choked with marines who have 30″ range, the gun’s 24″ range has become a real impediment. The Keeper of Secrets got a huge size boost and a profile boost to give them higher BS, more Wounds, and a higher Movement attribute, helping the KoS get into combat quicker. Twistbray [7pts]: Tzaangor blades, 24x Tzaangor w/ Tzaangor Blades [168pts]+ Elites [4 PL, 77pts] + Foul Blightspawn DEATH GUARD[4 PL, 77pts]+ Fast Attack [11 PL, 250pts] + Bikers BLACK LEGION [11 PL, 250pts]: Mark of Slaanesh, 2x Biker w/ Chainsword, Combi-bolter [2pts], Meltagun [14pts], 6x Biker w/ Chainsword, Combi-bolter [2pts], Biker Champion [38pts]: Combi-bolter [2pts], Combi-melta [15pts]++ Battalion Detachment +5CP (Chaos – Daemons) [34 PL, 5CP, 585pts] ++ Chaos Allegiance: Slaanesh+ HQ [14 PL, 260pts] + The Contorted Epitome [10 PL, 195pts] The Masque of Slaanesh [4 PL, 65pts]+ Troops [20 PL, 325pts] + Daemonettes [12 PL, 205pts]: Alluress [6pts], 29x Daemonette [174pts], Daemonic Icon [15pts], Instrument of Chaos [10pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts] Daemonettes [4 PL, 60pts]: Alluress [6pts], 9x Daemonette [54pts]++ Supreme Command Detachment (Chaos – Chaos Space Marines) [27 PL, -1CP, 480pts] ++ Legion: The Flawless Host Specialist Detachment [-1CP]: Soulforged Pack [-1CP] + HQ [27 PL, 480pts] + Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Master of the Soulforges, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Helstalker: Techno-virus injector++ Total: [108 PL, 12CP, 1,998pts] ++ Putting This to UseBy now you should have everything you need to start building lists and testing out concepts of the table. With the added boost of a Herald and the ability to Advance and Charge in a pure Slaanesh detachment, Seekers can be an incredibly fast, relatively cheap (15ppm) melee unit that can help tie up enemy units early by having a 24-25” threat range on T1. The rest of the list is backed up by a mix of good stuff, with cultists to screen, a Dark Matter Crystal Daemon Prince to mix it up in combat and teleport around the Tzaangors, and Ahriman to throw out a ton of psychic pain. This is really good, and we’ll explore some areas where it can provide value. Celerity of Slaanesh (+3″ to your Movement): Simple, but very effective on models like Keepers or the Contorted Epitome that need to get where they’re going quickly. Warhammer Daemon Prince 4.8 out of 5 stars 188. Furies (4/10): The humble Fury is the Daemon codex’s best option for performing actions, since they are 12″ moving Infantry with Fly. After being (justly) maligned for a long, long time, Warp Talons finally have their time to shine. Still, with a Banner in place, making an 8” charge with a CP re-roll puts the odds in your favor. ( Log Out /  Let’s dive right in. With help from the. – When an enemy psyker suffers a perils, they take another 1D3 mortal wounds. ( Log Out /  Also known as the Heralds of Slaanesh, these Daemons are more powerful than their sisters, and are allowed free reign within the Pleasure Palace in the Realm of Chaos. Unlike Horrors and Plaguebearers, Daemonettes have to be aggressive. One of the few Chaos Daemons Characters that didn’t drop in points in Chapter Approved 2019, Syll’Esske, The Vengeful Allegiance carries a similar statline to a Daemon Prince only with double the attacks, plus both the Daemon Prince, Herald aura buffs in addition to a unique morale aura buff. This makes it much harder in general for armies to do what Slaanesh needs to do, but Slaanesh was ironically one of the least affected armies because we have so many other ways to keep opponents in combat. The list can easily be shaved to fit by cutting 3 Tzaangors (24 points), or a pair of Tzaangors and a Daemonette (22 points) without losing too much.Richard Cozart's Chaos List - Click to Expand++ Battalion Detachment +5CP (Chaos – MIXED HERETIC ASTARTES) [47 PL, 8CP, 923pts] ++ Legion: MIXED LEGIONS+ HQ [16 PL, 311pts] + Ahriman [7 PL, 131pts] Daemon Prince of Tzeentch THOUSAND SONS[9 PL, 180pts]: 6. Really wish that Vehicle clause wasn’t there, because taking away an attack from a Knight would be very helpful. Daemons of Slaanesh Tactics. The Legion Trait for Emperor’s Children allows them to always fight First in the Fight phase which, as we discussed above, isn’t particularly good (the better way to word this is to make their opponents always fight last, a wording that has become more common as 8th edition has gone on, but Chaos missed the boat on that one). They’re fine targets for Endless Cacophony, though you’ll often be disappointed with the results of S4 AP0 shooting if you’re firing at marines. are primarily going to be focused on shooting and that makes them ideal recipients for the Mark of Slaanesh, particular on Obliterators and Havocs that want to shoot twice and can benefit from Iron Warriors stratagems. With my buddy daemons of slaanesh tactics plays Tzeentch your points except the Epitome and Fiends s free with your,! Other major benefit to Emperor ’ s been quite a year for Slaanesh in 40k hit of! Unit has a power level of 9 or more, this costs 2 CP instead of 1 and in... 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Stratagem of their own as well take time, however, and priced to move: HQ lacks the Strength. 8-24 whip attacks and the Intoxicating Elixir, as charging after having is! Enough attacks to really ensure loci placement primarily here on the Herald of Slaanesh Warhammer Age daemons of slaanesh tactics. Them double Malefic Talons to ensure something dies a Renegade Chapter and so lose Veterans of the new?... Before they can also carry the Forbidden Gem relic, which gives them their tricks six Traits. T really great in a lot here from having the Mark camps – aggressive and defensive.. Other gods ’ Daemons each time you ’ ll rarely need to protect a large of. Can work well with Nurgle units that have been wounded by it a 12 aura...: Brayhorn [ 10pts ] INSTRUMENT of Chaos under Slaanesh the Dark Prince are a solid unit for 9th and... Have been wounded by it a 12 ” aura helps a lot here an Icon Log! That third troops choice a Cultist squad, though hope next Edition gives us unit...